“Valorant was designed from the beginning to be a precise, competitive FPS, and that means doing everything we can to ensure crisp, responsive gameplay. We’re seeing excellent responsiveness and player control with Fortnite running on the GeForce RTX 30 Series.” - Nick Penwarden, VP of Engineering, Epic Games. “NVIDIA Reflex technology arms developers with new features to minimize latency in their games. This delivers latency reductions above and beyond existing driver-only techniques, such as NVIDIA Ultra Low Latency Mode. By integrating directly with the game, Reflex Low Latency Mode aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU intensive scenes. NVIDIA Reflex SDK: A new set of APIs for game developers to reduce and measure rendering latency. NVIDIA Reflex features two major new technologies:
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Reducing system latency is critical for competitive gamers, because it allows the PC and display to respond faster to a user’s mouse and keyboard inputs, enabling players to acquire enemies faster and take shots with greater precision.
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Today, we are excited to share with you the first major fruits of this research.Īlongside our new GeForce RTX 30 Series GPUs, we’re unveiling N VIDIA Reflex, a revolutionary suite of GPU, G-SYNC display, and software technologies that measure and reduce system latency in competitive games (a.k.a. This is why several years ago NVIDIA invested in an esports laboratory staffed by NVIDIA Research scientists, dedicated to understanding both player and hardware performance in esports. With esports rivaling traditional sports in both viewership as well as playtime, it’s more important than ever for gamers to have their PC and graphics hardware tuned to allow them to play their best. The most watched esport, League of Legends, drew over 100M viewers for its 2019 championship - more than last year’s NFL Superbowl. Today, 73% of GeForce gamers play competitive multiplayer games, or esports.